Yakuza Kiwami Pocket Circuit Stadium 100% Guide - SteamAH

yakuza kiwami pocket circuit guide majima

yakuza kiwami pocket circuit guide majima - win

Yakuza Kiwami: Currently having fustrations with the Majima everywhere system.

Currently on Chapter 12 and I still can't get certain Nishida emails to be sent to me and events to happen, I'm mostly trying to get the Mesuking Majima battles to appear but Nishida won't send the email despite completing the Mesuking substory for the kids, completed his battles at the pocket racer circuit and that I'm at SS rank with Majima.
I've tried looking up guides and forums but I usually get the same answers such as that Majima's busy taking a break or that I need to talk to the professor which shouldn't apply to me as I've bypassed the Majima breaks and I've spoken to the professor multiple times.
Is there any substories or steps that I am unaware of to have Majima appear as I know certain substories are blocked off until I do a different substory first to free up a certain area that the blocked substory uses as well.
Would appreciate any help that you can give me as I'm close to giving up and finishing the game and come back another time to 100% on legendary difficulty as I'm not having as good of a time with Yakuza Kiwami than I thought I would and would like to move onto Kiwami 2 and 100% complete Yakuza 0 on legendary difficulty
submitted by BionicGentleman37 to yakuzagames [link] [comments]

Started Yakuza 0 in January and finished Y6 today, it was my first time playing the series and thought I’d do a series retrospective. I happily welcome all discussion!

So my plan here is to go through game by game and just kind of give my general thoughts and opinions, anything more in depth y’all want to talk about I’m more that happy to continue in the comments. Needless to say, here be spoilers.
YAKUZA 0: where it all began, the prequel game taking place during the 1980’s bubble economy. Yakuza wasn’t even remotely on my radar before this, and I don’t honestly remember how it ended up in my steam library but I’m glad it did because it kicked off a grand 5 month adventure. Y0 might be my favorite in the entire series though I may be biased since it was 1sr, even though it’s nothing short of a masterpiece. I LOVED swapping between two characters, getting two different parts of a story and trying to figure out how they went together, a concept they mastered after tuning it through Y4 & Y5 (but more on that later). They really went all out making our protagonists feel different, from Kiryus lumbering heavy hitter ox stance to Majima’s manic and all over the place breaker style. The side activities were some of the best with real estate, club management, and slot car racing. I also really liked how over the top 80’s it was, in addition to the silly amounts of cash flying out of enemies with every hit. I’m eternally grateful I got into this series late and was able to play Y0 before Y1, because there are so many characters and story arcs I wouldn’t have cared about nearly as much if I hadn’t. Even characters with minimal screen time like Sera and Dojima felt so deep in YK1 because they had all that time in the prequel
Yakuza Kiwami: I have mixed feelings on YK, it was a real solid game on its own but Y0 was such a hard act to follow that it left me feeling a little unsatisfied. That’s not 100% a bad thing either, I have a feeling the game wanted you to feel that way to better empathize with its protagonist. You get out of Jail 17 years after the end of Y0 and everything is different, the world you cut your teeth in no longer exists. You wander around a different Kamurocho that’s feels colder, gone are the lighthearted side stories where you befriend quirky individuals, replaced (early game) with countless strangers trying to scam you any way they can. The woman you loved has vanished, the best friend you took on the world with turned on you, and your “family” is ripping itself apart, one faction out for your head. A couple things really annoyed me mechanically, like every boss recovering large amounts of health unless you happened to have enough heat and the correct ability unlocked to stop them. I also really disliked Majima Everywhere being linked to the dragon fighting style, I either accidentally soft locked something or my game bugged because no matter how many steps I replicated from game guides I couldn’t get Majima to appear anywhere from chapters 4-11, leaving that tree empty and useless. Outside of that it felt fairly similar to 0, albeit with a darker tone that never got better. The game started with Kiryu losing his freedom and by the end everyone who ever got close to him ended up dead.
Yakuza Kiwami 2: Literally the only complaint I have about this game is that they got rid of the multiple fighting styles that I loved so much in the first two games, but that was relatively minor because the way skills worked let you tweak they way Kiryu worked to suit your play style. I was blown away as soon as I started it up, the graphical quality and new first person camera made Kamurocho feel like a living breathing city that I wanted to get lost in. It was nice to get back to Sotenbori as well, seeing how Majimas old stomping grounds had changed since the late 80’s as well as the return of Cabaret club management, my favorite side game. Ryuji Goda is my absolute favorite villain from the series, and one I partially felt bad about defeating. He had a charisma and sense of honor that was infectious, having several opportunities to take out Kiryu but not taking them because it wouldn’t have been earned, even going as far as killing one of his lieutenants for kidnapping Haruka. This entry brought back the over the top silly side stories I really loved in Y0 as well, except for the Cursed Tape side story that scared the crap out of me haha. At the games core it was a real great story about identity and how your bloodline doesn’t define you. On the technical side playing Y6 made me appreciate how polished they got the Dragon Engine for YK2 after debuting it with the finale of the Kiryu saga. I could go on about this hand forever, and might in the comments, but we still have four more games to cover.
Yakuza 3: I feel really bad for Yakuza 3, I don’t think it was a terrible game but I didn’t much care for it. YK2 was a series high point so it’s a hard game to follow already, and Yakuza 3 didn’t exactly age well even with the PS4 HD version. The combat was sluggish and dull, with Kiryu moving like a tank, and the leveling up system was overwhelmingly bare and left little room for customization. Let’s talk plot, I don’t like how casually Sayama left for America, just leaving Kiryu after weeks early she was willing to die with him atop the unfinished Kamurocho hills as a bomb counted down. I didn’t actually mind the opening couple chapters like most people seem to, I appreciated how raising the orphans deepened Kiryus character while defining just what kind of man he is. I liked working with the smaller Yakuza family in Okinawa, Rikya being one of my favorite characters in the series. What I DIDN’T like was the goofy story, with previously unmentioned twin brothers and CIA agents...it just felt real dumb. One last thing I HATED (that lasted the next two games as well) was the claustrophobic inventory system, where you only had a few spots that were shared between weapons, armor, and recovery items. Unfortunately I can’t say too much about this one, I kind of rushed through it because it just felt like such a chore after YK2, one day I hope to go back to it and give it another chance on its own.
Yakuza 4: This game felt like a soft reboot of the series that I really appreciated after the plot of Y3 went so off the rails. Taking the focus off Kiryu the game opens up with Shun Akiyama, the loan shark with a heart of gold and legs of steel. I instantly fell in love with this character, both his fighting style and personality made me savor every minute of gameplay. His link to YK1 felt a little forced but not unbelievable, so I went with it. I really enjoyed seeing Kamurocho from several different pairs of eyes, and it made me feel closer to the city and it’s people. I got even more excited when I found myself continuing the story with Taiga Saejima, a character I found intriguing when first mentioned in Y0 and was looking forward to getting to know more. Tanimura was probably my least favorite, but I still found him likable enough to the point that I was disappointed that he was dropped for Y5 due to a scandal with his voice actor. Even though it was an improvement to Y3 it still kind of dragged In some parts and the leveling system was still fairly bare bones with the carried over cramped inventory system. Some of the story bits here made my eyes roll a little cough rubber bullets cough but nowhere near as bad as Y3. I really liked the combat here, having multiple characters reminded me of the multiple fighting styles which gave me the warm fuzzies.
Yakuza 5: A top 3 Yakuza game for me, it takes the formula of Y4 and perfects it the same way YK2 perfected Y6. All the characters we got to know in Y4 (except for Tanimura) return bigger and better than ever with two new additions in Haruka and Shinada. This gave us the best character development for Kiryu in my opinion, even if he’s pretending his name is Suzuki. You can see the toll the years have taken on him as he approaches 50, having not truly been a Yakuza since his early 20’s (aside from a brief stint as chairman) and still getting dragged into their conflicts. You can see his anger starting to come out more here too, everything that has happened starting to wear him down. As soon as Saejimas chapter started I felt like I was playing a totally different game, and I loved the snowmobile prison break and hunting in a quiet mountain town. My favorite part of this game was all the side content for each character like taxi driving, baseball, and hunting, even if I’m salty that Akiyama got shafted. The vastly different locales here were a real treat, from to snowy mountain town outside of Hokkaido to the urban sports Mecca of Nagoya. Each of the protagonists has their fighting styles fine tuned to feel real fun even if the leveling system was still meh. I had the biggest love / hate with Shinda, I loved him as a character, his story was a fun mystery, and I never loved a side activity quite as much as I loved playing baseball, I would have loved a mode where I could have played full games instead of just batting. That being said I hated his combat, every battle was a chore and the shitty minimalist inventory system held over from Y3 was a hindrance on his weapons focused fighting style. Haruka was way more fun than I anticipated, it was a nice change of pace from all the fighting and manly men doing badass manly things, not to mention how fun it was to see her grow up from the small child I found in YK1. The finale chapter of Y5 is probably my favorite, just because of how epic it all felt. From all of Saejimas fellow inmates showing up to stop Baba to Watase, Madarame, and Kitakata showing up with their troops to help Akiyama. That being said final boss was kind of dumb, being a minor character you met last minute who turned out to be the big bad just because. It was also without a doubt the hardest boss fight across all the games, having a million health bars and hitting like a damn truck.
Yakuza 6: here we are, the bitter end to a series that I fell in love with almost instantly. I was honestly a little disappointed in it, though I feel that most of my gripes could be attributed to the studio still experimenting with the Dragon engine, not quite mastering it like they had in YK2 which resulted in super floaty combat. The other aspect of combat I found annoying were a few select fights with way too many opponents because you had AI team mates, but the enemy AI laser focused on Kiryu so you could barely throw a punch without getting knocked down . My other main complaints were how much smaller Kamurocho felt, with a couple key areas blocked off it felt like a bittersweet way to say goodbye to my new digital home, semi related is how much less side content their was, and how fewer and spaced out sub stories were....seemingly partially replaced with the Troublr app. Story wise I really didn’t like how the characters we got to grow attached through the last several games were just missing in action. No Majima, Saejima, Daigo, Shinada, and (mostly) Akiyama. I get that it was the finale to Kiryus story but I feel like his closest friends should have played a bigger role. My final complaint, which is minor, is how damn hard it was to get green/ technique experience points. Through the later half of the game I had thousands of exp points in every other category but was often unable to pick up some skills because I struggled to get enough technical points. Okay, enough with the gripes and onto the good parts. I loved Kiryu more than ever in this game, watching him on the warpath to protect his family was so satisfying, and seeing him destroy countless enemies who stood in his way made me feel powerful. I loved the Hirose family the same way I loved the Okinawa yakuza in Y3, Kiryu taking this well meaning young kids under his wing made me feel like I was passing the torch to the next generation. The game did a GREAT job of making you feel like a fossil, an era of the past in a ever changing and evolving world of organized crime. The few sub stories I found were wonderful, with honorable mentions to the murderous AI with a grudge toward SIRI and a happy ending for Pocket Circuit Fighter. The overall message was a rehash of the Yakuza 2 story, about how your blood doesn’t define you but rather the destiny you take into your own hands, and I’d argue it did it better than Y2 since they added in the message that family is what you make. In the end it was a satisfying ending to Kiryus story, watching him take blow after blow to the head and keep standing made me appreciate the absolute beast I spent 7 games following.
If you made it to the end congrats! You dealt with my sloppy paragraphs ranting about this charming little series that I love despite some of its flaws. I look forward to the future of the series now that Kiryu is out of the spotlight, and I’m really hoping they bring over the Samurai spinoffs. Speaking of spinoffs, I’m off to play some Judgment! Looking forward to talking about the games in the comments with y’all!
submitted by darthphallic to yakuzagames [link] [comments]

yakuza kiwami pocket circuit guide majima video

One of the more difficult mini-games in Yakuza Kiwami is the Pocket Racing Circuit.Pocket Racing is Yakuza’s take on RC racing, where contestants must build and modify small RC cars and pit them against others on an RC race track.Which is exactly what makes it such a tough activity, and it’s even more involved here in Yakuza Kiwami than it was in Yakuza 0. You have to defeat Majima a total of 3 times in Pocket Circuit racing. This may include the completion of 56: ... Yakuza Kiwami Guide Home. Walkthrough Majima's first challenge at Pocket Circuit is pretty simple. Vicious Dog of the Circuit - Majima's second Pocket Circuit challenge, which isn't tied to an e-mail. Leave and come back to the Stadium when Majima is active and he'll challenge you again. I'd suggest completing the Pocket Circuit substory before tackling this. Pocket Circuit. Found: Pocket Circuit Stadium. Completion: Win all the races and collect many components. Returning triumphantly from its debut in Yakuza 0, Pocket Circuit is a sport racing small slot cars. Kiryu can re-establish himself as the King of Pocket Circuit after nearly a twenty year absence. Racing itself is actually exceedingly simple. Home > Guides > Yakuza Kiwami – Pocket Circuit Builds Builds for every race and locations of every part in the game. For best experience just use Golem Tiger or Cool Striker car. Rng is rng, sometimes you will have to stabilize yourself so be aware. Lane start position can ... Yakuza Kiwami Pocket Circuit Stadium 100% Guide Posted on July 31, 2020 If you play Yakuza Kiwami, this is a guide for win all the cup on Yakuza Kiwami and substories and Majima circuit, let’s check it out. Yakuza Kiwami Majima Everywhere Guide: Majima Locations throughout the game detailed. by RPG Site Staff on 01 September, 2017. Majima Everywhere is a feature of Yakuza Kiwami that does pretty much ... Yakuza Kiwami Pocket Circuit If you're familiar with the anime "Let's Go" and real-life hobby of Mini-4WD racing, then you should feel at home with the mechanics of this mini-game.

yakuza kiwami pocket circuit guide majima top

[index] [6192] [4978] [820] [6244] [4999] [9879] [2983] [7363] [5417] [1942]

yakuza kiwami pocket circuit guide majima

Copyright © 2024 m.onlinerealtopmoneygame.xyz