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[Mobile Gaming] How the Nyan Cat led to the death knell for a popular mobile game- the downfall of RWBY Amity Arena.

Note: Many of the links are to the Amity Arena Library, a website devoted to the game which includes tracking the history of it through patchnotes and a running history of what cards entered and left the meta. Their website was a valuable resource for this post.
Mobile gaming has taken off like a wildfire since the advent of the smartphone boosted the average processing power a phone could carry. Initially it took the form of crossing over older, more easily runnable games onto the mobile market to... mixed success, but in recent years we've seen both the West and East use mobile gaming to replace the old fashioned movie tie in game. It's easily accessable, has a much wider reach than consoles or PC, you can take it on the go and standards are inherently lower for mobile games than they are a full 60 dollar game.
Since the 2010s, mobile gaming has shifted to what's called the "Freemium" module. The game itself is free to download and start playing, but is insideously designed with obnoxious paywalls or artificial limiters put in place to limit how much you can play each day. If the game is part of a pre-existing franchise, additional money can be made through a premium currency or a chance to obtain high-powered units by rolling a slot machine random chance mechanic. And thus, gacha gaming was born. This sub has had several threads in the past on high profile gacha games, such as the monolithic Fate Grand/Order, Pokemon Go or Genshin Impact. One of the more popular things to roll for in gachas as a consequence is wallpapers for your homescreen, especially for high-grade units as they're usually animated to move a little bit on the homescreen. Today we're looking a low to mid-tier gacha game that rose and fell with the advent of one catgirl. Let's talk RWBY.
RWBY is an online web anime made by Rooster Teeth focusing on four prospective monster hunters who get embroiled in a world-spanning shadow war. It's of debatable quality in matters of animation, combat, voice acting, story, worldbuilding, romance, and it's kind of a little racist if I'm being honest, but one of the major positives of RWBY is that the series tends to have good character design. Series creator Monty Oum set in the guidelines for the show while making it that most if not every design should be made to be cosplay friendly, hence why most of the outfits have things most costume designers haven't heard of like... pockets. And Rooster Teeth, above all else, likes making money. So they know people like RWBY's character designs, enough so that in 2017 plans were made to release a gacha game themed around RWBY called Amity Arena, which would be developed by Korean company NHN Entertainment.
Amity Arena is a PvP tower defense game. Each player controls two turrets and a tower and has three minutes to use units themed from the show to destroy the other player's structures. Whoever took out more wins, destroying a tower is an instant victory. When the game launched, it had three tiers for units- Common (generally held for mooks or low-tier characters in the show), Rare (roughly protagonist-level or elite mooks go here) and Epic (High tier characters usually with an active ability that did lots of damage or stopped enemies in their tracks). The game launched in October 2018 to generally positive reviews from both mobile game players and RWBY fans alike. Fans were happy to get a lot of new official art for the characters in the game and the base gameplay loop was fun. Criticism at the time was largely themed around the lack of content besides PVP matches and some issues with the meta but overall, the launch went well. Each month, the developers would add new units, including popular characters like Neopolitian, Cinder Fall, Zwei the dog, and more.
But everything changed with February 20th 2019, which introduced Neon Katt, the titular catgirl (RWBY characters are themed around fairytales, except for Neon, who is themed around Nyan Cat, and her partner Flynt Coal, who is themed off a potentially racist joke made by Rooster Teeth).
Neon is a character from RWBY Volume 3 who's part of a team that RWBY face during a tournament arc. Her partner, Flynt Coal, was part of the game at launch, and Neon would join him a few months later. Neon in the show is a cocky fighter who taunts the heroes and zips around on rollarskates, which in-game is represented by Neon skating towards the nearest enemy structure to her and hitting it, while all units within a radius of Neon are taunted and provoked into attacking her above all other targets unless they-selves are coded to hit structures. On its own, not a bad idea for a unit, but Neon came with four big caveats:
From the word go, Neon is an unpopular unit; she's clearly overbalanced and elements such as the Disco Bear glitch have players thinking she'll have to get knocked down in a nerf- she'll either be made slower, more expensive, or able to die pre-hitting a structure, right?
Neon doesn't show up in the next patch. Instead, before she's fixed, an entire new class of units called Legendaries are introduced, and this is where the game goes full gacha. Legendaries were meant to represent the highest tier characters in the game, the ones who were either the most popular characters or the highest-tier fighters in the show. Or in some cases, the popular ships such as combo cards for White Rose (Ruby/Weiss), Bumblebee (Blake/Yang) and Flower Power (Ren/Nora). Legendaries, representing their value, were impossibly rare and had an infinitely small chance of actually appearing (The most reliable method was to buy the premium chests and hope you'd roll a Legendary, which often cost tons of money), and if you did get one, there was no way to guess which Legendary you'd actually get. Some such as White Rose and Adam were high tier units, others like Hazel or Checkmate were... kinda broken at launch. The playerbase isn't happy at this, especially as free to play players are left out in the cold and reliant on the game giving them high tier units effectively out of pity.
Neon would get a small nerf in the April patch which lessened her taunt range and killed the Disco Bear meta, but her invincibility would be left untouched, even as players submitted feedback regarding how to make it more efficient. The official Amity Arena discord has a weekly feedback section on Tuesdays where players could submit up to four suggestions on how to nerf/buff units and general requests for quality of life such as "Can this character get a new skin from this part of the show," or "Can we have an option to lower music volume that's not just muting all music?" (they never did add that second request) Neon would then remain in this state until the November patch, despite constant weekly requests for a Neon rework, and all it would do is make Neon functionally mortal, in that she had a flat shield bar of 20 that would be lowered by one for each attack before the next hit would kill her. Neon could now die... but your chances of actually doing enough damage to stop her were slim, and regardless, you were now at a serious Aura defecit.
It took seven months for this one unit to get a substantial nerf, all while the game added new units every week and the number of units being affected by patches each month began to gradually sink. To round up some of the major issues people had with Amity that developed throughout 2019 alongside Neon's general existance making life hell:
Unfortunately, the Novemember patch did little to stop the problems with Neon, and a new problem would rear its head for Christmas: Jinn. This unit embodied many of the problems players had: She was a Legendary so it would be hard for free players to get her, and only added to the sheer number of Legendaries that were out there. She was another structure card, and she was horrifically broken. Stopping time for seven seconds in an area around any friendly units, Jinn broke the game overnight, with players horrified at how little playtesting she'd clearly had. Most chip units now couldn't damage structures as Jinn simply could stop time and freeze the turret for the duration of the attack. And to make matters worse? She cost two Aura, meaning it was very easy to cycle a deck and start Jinn spamming.
And yet at two aura she was still one of the only cost-efficient Neon counters... until they patched her to be worth three Aura instead. Talking of the feline menace, January saw Neon get a HP nerf that set her shield at 14. Finally, Neon could be realistically be taken out, still at an Aura defecit but at least it can be countered and now they just have to raise her Aura- why are you buffing her game?
Less than a month later, Neon got, of all things, a buff. Her HP shield was set at 20, and her attacks now did double damage. This is around the point where a lot of players begin to suspect the developers aren't listening to feedback and more long-term players dip out or drop the game. Neon got touched one more time in April, which slowed her down (which itself was a problem as Neon's lessened speed on spawn simply made her better at generating aggro), she dealt 10% less damage and made it somewhat easier to hit her enough to kill her, but a new problem was on the horizon. Because Neon was now no longer the game's White Whale for patches.
Meet the White Fang Gunner Barracks. Added in September 2019, the Barracks fell under many player's radar simply because they were horrifically undertuned. Their gimmick was that every few seconds, a White Fang Gunner would spawn, with three spawning on death. In April, as Neon got her last appearance in the patches, the Barracks got a huge buff and became the centerpiece of the meta; they now spawned two Gunners, which made them immensely valuable for just five Aura. You could overwhelm many anti-swarm units before they had a chance, and shred your way through turrets.
The Barracks would then go six months before this overtuning was rectified, barring one nerf in August that lowered their health to try and stem the tide of units. To sum up every other thing that went wrong during the year meta-wise:
As OctobeNovember comes in, the players are getting more and more furious. The weekly feedback includes a near constant demand for an acknowledgement from the developers given how often it feels like the feedback is being ignored. The social media team get caught several times hyping up how the coming patch would address player concerns, only for said patch to lack those units. The meta has been locked down to the Xiong Family, Flynt, Launcher Nora, Spider-Mines and the hell-cat herself in Neon. Everyone runs at least one of these, people run meta decks not because they want to, but because it's the only way to have a chance of victory.
And then in December, things implode. The patch for the month was set to launch on December 10th with the monthly event missions. But when the clock rolls around, the event missions (which usually take about two weeks to do if you're doing as many as you can a day)... has a six day timer. And the update doesn't come out. The art team doesn't release new unit art. The shop has no special timed bundles. There's no patch notes. And then the Twitter team who've been hard carrying the game through... actually talking to the players and acknowledging the grievances they have... admitted that they don't know what's going on either. The best guess is that the devs have come down with Covid, but no statements to confirm or deny this leave it as guesswork. The timer eventually got reset and people could do the event, but then on Christmas itself, another issue.
Ruby has appeared in the plaza on Halloween (her canonical birthday) and Christmas, and if you go talk to her you get free stuff. But on Christmas people, people discovered that Ruby was talking as if you'd already talked to her. Because they hadn't updated Ruby yet for 2020. She still thought it was 2019 so if you'd talked to her then for goodies, she had none now. They patched it eventually but a lot of people didn't see this fix before the timer ran out to get the free stuff.
Some have resorted to memes to cope with the fact that the game just seems to have died out of the blue. Others have been trying to desperately rally the players and find a way to save it. Some resorted to friendly mockery of the whales who'd spent thousands on a game that seems to be dying (seriously though gacha games need to curb this shit but they won't because whales are godsends for their bank balances).
If the game doesn't get an update in January then two months without new content will mark the end, and the already significant playercount drops will only increase. And it's hard to say if any one thing could have turned Amity Arena's fate around beyond just "Have a better balancing team who can respond better to feedback." Neon began the time of death, but by the time December rolled around the meta was in a horrifically toxic place where if you wanted to make any progession, you had to get down and dirty with the pigs. The team just constantly failed to balance problem units outside of their emergency hotfixes of Jinn, and more often then not they went after units and buffed or nerfed them at random going off playcounts to determine what needed fixing instead of the actual written feedback they were getting. It's clear from the references to the show and some of the attempts to reach out to the community that at least one person in the team genuinely wanted to make the good appealing to RWBY fans, but somewhere during the game's lifespan, they lost their way. Less focus needed to be put on how to milk the players, and instead focusing on making a game sustainable and enjoyable enough to warrant the cosmetics and emotes. The game's failure ultimately isn't on the playerbase. It's on the people who were actually making the game who chose to slack off because they thought it acceptable to do so.
Thanks for reading.
EDIT: HOT OFF THE PRESSES, I JUMPED THE GUN
Had I waited one more day, my story would have had a far more sudden ending, as the game just announced its shutdown for January.
RIP.
submitted by GoneRampant1 to HobbyDrama [link] [comments]

this event made me consider whether to keep playing

This is mostly my reactions and rationalizations to the Brave event and how it's affected me a a player of DMK. I've been playing for nearly a year. I've experienced Onward, Pocahontas, Hercules, two Tower Challenges, the Lock Shock and Barrel Halloween event, Mandalorian, and now Brave.
At first I was okay with not completing things since I just didn't have storyline characters unlocked or leveled up to be of any use. But starting around that second Tower Challenge, the one where they offered Rabbit for a second time in a row, things started feeling off. The Halloween event was brutal. Lock, the premium character, was surprising in that he not only was 500 gems but despite being useful to the point of being necessary for one of the tasks he ended up being not that useful for the rest. Meaning even people who purchased Lock found out they couldn't get Shock unless they got lucky with drops or burned through a ton of elixir buying the needed tokens. Then the Mandalorian came out a few weeks later, and I didn't participate much but I did hear that once again the premium character wasn't as useful as expected. Kuiil needed to be leveled up before he could be properly used, and he had some token conflicts with characters.
And now we are at Brave, where people who had both premium characters and the premium attraction and the parade float and discovered they could not finish the event. They did everything right, and it wasn't enough. The RNG was just too strong - there were too many stages where people got screwed over by RNG or bottle necked by arbitrary cooldown times. Some people even had full Frozen collections to help, and were struggling! I had Fergus, Dingwall, and the Ring of Stones at level 2. Up until the last hour, I had no idea if I would be able to complete the event or if I would come up short.
And I realize it's only going to get harder.
This isn't fun anymore. I've never played a game where I needed to wake myself up repeatedly during the night, to stand a chance at completing it. For days at a time. I've never played a game that made me wonder if I could 'get away' with sneaking my phone into my phone-hating teacher's class because lectures cut into a character's task completion. This is supposed to be a game, not a job.
With Brave, the difficulty is entirely intentional. Gameloft didn't want people completing the event. Gameloft wanted people so frustrated that they caved in and bought a sack of gems. Merida herself was 10USD, and without any tokens her costume was 970 gems. Two 500 gem deals bring her costume to just under 40USD. Let's say you did your best, got all the Glitched Fabric, but still came up short 7 comfy fabrics. That's still 560 gems that Gameloft wants you to spend.
You just busted your ass for the "privilege" of giving Gameloft an additional 24USD of your money. Nice hustle.
And then there's the fact that Gameloft made sure only Frozen characters can get Glitched Fabric. And not just Frozen characters, but you needed Anna and her traveling costume (so 2 legendary chests, minimum) or the Fire Spirit with the Enchanted Forest attraction upgraded to level 1 (another 2 legendary chests).
You could also have it dropped from the Dressing Room if you have it at level 2, but with an 8 hour cooldown most people couldn't collect enough fabric before the event ended and were forced to spend more gems. Some people were lucky enough to have the Dressing Room upgraded all the way to level 5, which requires a total of 475 relic tokens to do. And the odds of getting WIR relic tokens have decreased, now that Gameloft has added Brave relic tokens to the chest pools.
And when an event ends...does it even feel good having those event characters you earned? Thanks to the 75 character limit, you're going to spend the next few weeks leveling them up and then be forced to box them up and send them Home by the time the next event starts. There are so many storyline characters that have so many tasks needed to collect more tokens, but event characters are mostly isolated and very rarely are able to collect tokens for characters not in their collection. So their main purpose becomes slot machine bait: they'll eventually be the next helper collection for a future event (that you'll have to lose sleep, buy all the premiums, and even then burn through more elixir or gems or even real money in order to complete), and anyone who wasn't able to get all the characters can try their luck opening a legendary chest.
I'm not even done with the story. I'm at the brink of my game getting bottle necked because I have over 75 characters which can be out and about doing tasks. But with recent events, they prove it won't matter how far along in the story I am. It won't be enough to complete events.
Now, each new event character feels like it bloats regular chests. All those event character tokens taking up space, all those event relic tokens that you don't need anymore because the relic token system is utterly broken and Gamelot isn't interested in fixing it.
All for what? For shoring up for the next hustle. For making sure you have fewer gems ready for the next event, tempting you to give in and pay cash. And maybe this is because I've only been playing for about a year while others have been playing much longer, but it is discouraging knowing that I'll never be able to complete many collections because it all lies within the slot machine legendary chests. At first I thought Tower Challenges were going to be a chance to make up for it, but I realized Gameloft hardly ever offers Tower Challenges and when they do happen you get...one or two returning characters plus an attraction, common tier. It's been a year and Gameloft has offered a grand total of 5 returning event characters. They have also added 25 event characters.
Free legendary chests are sporadic, sometimes a few will be offered as milestone prizes during events but for the most part we get one, maybe two a month. But not in January though, we get nothing this month. Spending gems is the only way to really complete a collection, but of course you don't want to spend your gems because you need those for the next event, but of course what's the point when the 75 character limit prevents you from really enjoying and showing off your completed collections. DMK operates on FOMO: fear of missing out. If you don't complete a collection during its event, it is extremely difficult to do so after without spending money, and Gameloft ensures that the rate of free offers is outpaced by new events. "If I don't get the comfy, it won't be available again for years. And when they release it again, it will be just as hard to obtain, so I might as well spend money/gems now." That's how they get you. "If I don't get Merida now, she'll be in a Legendary Chest, but she'll only have a base 2% chance to get, so I might as well spend money/gems now." Same thing.
I've come to realize I don't feel like I'm playing a game anymore. I feel more like I'm trying to see how much I can get away with an abuser. This is no longer a fun time waster, but something negatively influencing my life. Between the 75 character limit, the lack of usefulness for premium characters, and the absurd hoops needed to complete an event to screw people over with RNG and tempt them into spending more gems/cash, this isn't a game anymore it's just a chore. I don't see DMK getting better. So, I'm done. Let it go, as a certain Snow Queen would say.
I hope I don't come off as sounding dramatic. I only want to rationalize my decision, and help others understand if they are feeling the same way. I am not demanding that anyone quit or stop spending their own money if they still find enjoyment and satisfaction. I am not angry at anyone, but I will note that the more people spend real money the more it encourages Gameloft to rig things with less and less fairness. If anyone is feeling reluctant to stop playing or reduce playing due to the time and money they have already spent, this is a phenomenon called the sunk cost fallacy. It's harder to walk away from something when you feel you have invested in it. But this is a tapping game, and the only investment is whether you still find it fun and rewarding to play. You're never going to get that money back, there will be no payout at the "end". The only real loss is your money and time if you continue to play a game that is no longer fun.
In case anyone was wondering if I was able to get Merida's comfy costume at the very end, it doesn't matter if I did or not. Because I'm walking away.
I thank everyone here, and hope whatever decisions you make, you base them on your own satisfaction. Stay healthy and happy.
And in case anyone is wondering what else to do for a time waster, I picked up the inexpensive Stardew Valley and have been having a blast with it. Yes, I traded my kingdom for a farm.
submitted by midnight_neon to disneymagickingdoms [link] [comments]

been a while since I reviewed offerwall ads

Been amassing a bit of gems lately. This is what I've been playing, and what worked for me and what didn't. I know some are going to say to dispute the ones that didn't pay, but I've been down that road before and I'm not going to expend that energy doing it. At best, I can let others know it didn't pay for me. One type of game I do not like to play are those slots up to a certain level. It always seem to me that you can't reach the required level in the time they give you. Also, I'm probably going to stop after this batch for a little while. The games don't refresh fast enough and I want to reserve the larger payouts for the multiple weekends.
King's Throne: Game of Lust - Reach lvl 8. I gave up on this after a while. It was coming up on the 60 day mark and I barely scraped enough for lvl 6. I think you need to be heavily invested in this game to get far enough.
Candy Crush Saga, reach lvl 77 - hit lvl 90 but got nothing. Although I do think I might have played this one before, but on another device.
Puzzles & Survival, attack Zenith Tech Hub or Turret - just did this this weekend. The attack is a single event that comes every once a month so this took a while to setup. Decent game...bejeweled mixed with resource building and a little puzzle game. There is a hero card feature that mixes with the bejeweled part. Haven't seen anything yet, but I hope this one hits. Was part of the 4x event.
Puzzle Combat, complete area 8 - another bejewed game.
Train Station 2: Railroad Tycoon, reach lvl 10 - this one was weird. I don't ever remember playing this at all, but when I downloaded the game, it brought me to someone else's saved point. I didn't even recognize the name they used. Not the first time this happened, I don't think it'll be the last.
Alliance of Glory, upgrade to 16 - another in the 4x event. This is another resource builder game. Very nice to look at, but at lvl 10 is where I hit the wall. Unfortunately, unlike other games where you can power through with saved up stockpiles, this one was minimal. You really have to play it seriously for the resources needed to level up your buildings. It did seem like it was new enough where there weren't that many griefers so you can hole yourself up somewhere on the board and get to work.
Idle Miner Tycoon, complete a quick action - you actually need to unlock a super manager to hit. Not that hard...you need to unlock the mainland, then the super manager island. This is one of those cookie click games. Might take a while but I would suggest using one of those cookie calculators to help calculate what you should be upgrading.
Battle Night: cyber squad, acquire an orange hero - paid. Card hero acquiring game. Keep on acquiring heroes and direct everything towards hero generation. Do know how much it'll take to upgrade to hero though. And sometimes, you might get lucky on a pull.
Disney emoji blitz, complete lvl 10 - paid. fun bejeweled type game using disney characters and interesting powers. The amount of games you can play is limited to your hearts, or wallet if you plan on buying more hearts. Would be easy to knock it out in an afternoon, but you'll need enough hearts to do that.
Weed Inc: idle tycoon, open your own weed inc - paid. actually, it was to open up the LA market. Another one of the cookie click type games, but with weed and cards to use as limited powerups. Like all miner games, it's set and forget. Always remember to close out the game when you're done so they offer the 2x cash for watching a video when you log back in.
Yahtzee with buddies, reach player lvl 15 - paid. For some reason, they structured this a lot like those slot machine games. But you can play against the computer (best way to level up) and play against online people.
Evony: the king's return, recruit golden epic historic general - paid. About a month in, I was thinking I was never going to pull the general. Heard people was pulling them and it was costing around 40M gold too (had less than 10K at the time). Here's how I powered through that one: make sure to free recruit as many purple heroes as possible. You can sell them later for millions at a time to pay for the golden general. As to refreshing the pull tavern, I had a little less than 50k diamonds (it costs 50 per refresh). Just kept on refreshing it until a golden general popped up. Took a little over 10k, so I think I could have had this knocked out at the three week mark.
submitted by victortrash to AnimationThrowdown [link] [comments]

I have been trying nofap since 2012 and I have never succeeded at it.

I have never posted on this subreddit before though I have lurked it pretty much every day for over eight years now. I have tried my best at cutting out this toxic habit from my life and sometimes I have had some levels of success, sometimes reaching four weeks or three weeks without tapping. I have done this long enough to all of the benefits and can testify to some of their validity (though some of them are ridiculously overblown by this community and are actually just the logical consequence of placing yourself in situations you would not find yourself in otherwise but I digress) and I definitely know how much better I feel when I am not fapping, how much richer my relationships are, how much more I adore my girlfriend, how genuine my laughter is, how much more brightness there seems to be in the world.
Despite this and despite some infrequent success, I have failed in my endeavour to eliminate this horrible habit. if anything, my willpower to stop this hollowing practice has depleted completely in the wake of the pandemic. i had to look at myself today in the mirror and say that this is what true dependence looks like. not being able to go one day without masturbating is problematic. and trying my best not to thank about nofap because I seem to have no self-control is problematic. and all of the websites I mindlessly scroll (that you yourselves know) that trigger me in the first place are problematic also.
I know all of the reported science behind nofap, I know all of the benefits, I know I feel more alive when I am on a good streak, but in the last few months it's like I have lost all will to control my own behaviour. this must be sort of similar to the feeling an addict might have when he chooses a drug over real life. and then I look around and I still haven't written that novel yet, I still haven't learned that language I've always wanted to.
something I have realised as I have grown up is that the main currency underlying economic systems general is not money, it is time. time is our most valuable asset and we make conscious decisions to trade it for other things day in and day out. and pornography or like materials are sort of like slot machines in a casino you can go and put your coins or tokens (time) waiting for some sort of payout that never comes. because how can it come? as the popular nofap refrain goes, none of this is real.
I am so frustrated and exasperated by this and how my prefrontal cortex has just been ground down over time by this insidious compulsion. I have failed at this endeavour since 2012 and have very little to show for it internally. but you know what. I am going to continue trying and I am going to continue failing at it in the hopes that someday I can overcome this. having to reset a streak isn't the end of a world, and fighting an addiction takes time and effort. the world is marketed to us in a certain way that we must contend with out urges from as soon as we wake up to when we go to bed. I'm going to do my best to abstain for as long as I can, and I will be better because of it.
submitted by industriousness to NoFap [link] [comments]

Effective Immediately

Ok might be a long one so sorry in advance,About 10 months ago I worked dispatch and transport for a company who was in the steel reinforcement industry.... I generally worked with customers to have their steel arrive when they needed it so they wouldn't be delayed as best I could and occasionally would have to ask other customers if they could reschedule or if their delivery was time critical.
My original supervisor had left for a better opportunity at a rival company about 5 months prior and I now had to report to the higher ups because they refused to either promote me or hire someone to fill HIS position and instead just transferred someone from interstate who was from another department (not transport) to do the easier parts of my job; (calling customers who had multi level buildings to pre plan an approximate date of when they would need certain work plans put into production) while I had to continue to do the bulk of the delivery planning, truck scheduling, Driver Manifests and booking any small courier work although during the week leading up to this MC she was on leave and I had been doing EVERYTHING.
Now rule of thumb was account customers who paid a premium delivery got priority then standard account customers followed by one off or "cash sale" customers unless the customer happened to pay for the premium delivery service... unfortunately sales and management had started getting the idea that they could get every delivery done whenever the customer said JUMP because I had been hitting the target with about a 99% hit rate with the exceptions of when weather or machine breakdown became a factor. 🤷‍♂️
Sorry for the backstory but I feel it was needed to get the full context of the job (those in transport understand)
So I got a call from one of the customers we'll call him John Doe who happened to be a cash sale telling me he needed his steel on site approx 80 kilometres away (50 miles for those not yet caught up with the rest of the world) at 7am on Monday on a truck with a crane but couldn't accommodate a Semi as there wasn't room on site, problem was that this was on Friday... in the afternoon ... 90 minutes before my finishing time!
I tell the customer I'm sorry but there is no way I could get 23 tonnes of steel produced, and delivered to him by 7am as his site was at least 60 - 90 minutes away depending on traffic and our crane truck drivers start at 6am so they first need to check and tie down their load before getting the OK to leave by the safety officer on site but also, all our production capacity was full and his steel which was originally booked for Tuesday afternoon was pre-approved for a semi with no crane as they had one on site. Now the silence was deafening as I knew exactly what was coming, JD had started a huge tirade about how his steel needed to be there or he'd miss the concrete pour and his steel fixers needed it ready to go the moment they finished their site meeting (I guess they had an hour long site meeting?) and that their crane was not arriving on site until the following week when the prefab walls arrive.
Now to be fair I had just had a week of hell already and this guy was the last thing I wanted before I was to enjoy my weekend so I simply responded with the "I'm sorry sir but my hands are tied at this point, if you had called yesterday and I had time to try and rearrange some jobs it would have had a slight chance of being pushed up but as it is now I wouldn't be able to;A) have the steel produced or B) have two crane trucks spare to dedicate to one delivery"
Before he can resume his rant I tell the customer "I can try for Tuesday morning but again at this point only half of the order would get there and I would first need to have a driver agree to start early to be there by 7am."
John D: "That's not good enough, I've paid good money for this steel so I expect it when I need it"
Me: "I understand you need the steel however you're asking me to prioritise your work over another that was already booked and confirmed"
John D: "and your point? just get me my delivery!"
Me: "My point is you're asking me to sit here at my desk for another 2 hours while I attempt to find the trucks needed from outside hire companies, ask the production team to work overtime tonight and tomorrow to complete the extra work loading onto two separate trucks and try to convince two drivers to start at least half an hour earlier to have a chance at being there by 7am if they are quick at tying down their loads. as well as the extra work the morning crew will have on Monday to load two other trucks that couldn't get pre-loaded as they're outside hire and won't get here until 6am at the earliest and THAT'S assuming I can even find the trucks on such short notice considering most companies have their trucks completely booked out by Midday for the next business day"
John D: "F**K you, don't tell me you can't do it, last week I ordered 50 lengths and it was here 3 hours later, so don't F**king tell me you can't do it"
ME: "May I ask who you ordered it through?" - (we have a few sites around the state that hold stock materials that can be couriered and assumed correctly that this is what had happened)
John D: "Dave is the guy I normally speak to about that stuff"
Me: " oh from our site that is literally 20 minutes from you that had the stock on hand so only needed to put it on a truck that was going that way?"
Apparently this is where my smart ass nature had pushed him over the edge because he hung up on me and I had wrongly assumed he got the message that he was asking the impossible and conceded but no..... I had gotten a call from the "Big Boss" asking me to come up to his office about 10 minutes later. When I got there the sales manager was there also.
Boss: "what's this I am told you refuse a customer their delivery?"
Before I can respond
Sales Manager: "I just got off the phone to a customer who I was about to put on account telling me that you were rude and offensive and he expects his delivery"
ME: "Hmmm OK, so in answer to your question boss yes I have refused a customer their delivery on the grounds that we can't make that time slot as we are already booked up till Tuesday afternoon and no SM I wasn't rude or offensive but if he took offence to anything I said then that's on him as offence is taken not given."
Boss: "OK, why can't we make that delivery?"
Me: "Well because the 23 tonnes of steel he ordered was originally confirmed for Tuesday afternoon on a Semi with no crane as they apparently had a crane on site however he asked for it to be Monday morning at 7am split onto two rigid crane trucks only 25 minutes ago"
thinking this was a satisfactory answer I had assumed they would realise what a douche canoe this guy was
Sales Manager: "What do you mean? that's no reason we can't get the steel to him!"
At this point I had lost my patience as the sales team seemed to think they could get their way no matter what because management always backed them. I don't know what it's like in other countries but here in Australia we have two ways of reacting once we lose our patience.... get angry or become a downright smartass, I chose the 2nd path.
ME: "Apart from the fact we have 280 tonnes of steel already booked for other customers, all our crane trucks are booked to confirmed slots and I would have more chance of meeting the Queen of England at a local pub while Ozzy Osbourne was biting the head off a bat then getting another two trucks booked before I finish
Boss: "There's no need for that, but surely we can resolve this so everyone is happy"
Sales Manager: "Get the steel to the customer and I'll be happy!"
ME "Stop thinking that I have a magic truck spawning wand that I wave every time you guys place an "URGENT" order or a customer rings complaining they can't change the date and time of their delivery and I'll be a little less annoyed"
this is where things went south
Boss: "Well this is a potential account customer so here's what needs to happen, you will find a way to get this done or you will find another job effective immediately"
Me: "Well looks like I'm finding another job because there is no way I can get 2 trucks from here to site by 7am Monday morning AND keep my other job deadlines that I have already confirmed.
I then stood up and walked out of the office back to the dispatch office where my desk was, wiped my personal files (my own notes and spreadsheets I kept that helped me in my job) from the computer I worked on shut my computer down and collected my personal belongings from the tea room and desk drawers. The guy who also worked in the office (he worked as the driver safety check and made sure the trucks were always maintained and compliant - Maintenance guy or MG) asked what was going on to which I shrugged and responded
Me: "you know that Clyde North guy from before? he just complained to his Sales rep who in turn complained to Big Boss and they told me to find a way of getting it done or find another job so I guess I find another job
Maintenance guy: "yeah but you haven't printed any of the Manifests or done the courier bookings for Monday morning"
Me: "I'm just following instructions and finding another job effective immediately because they did tell me to do that if I didn't find a way"
the desk phone rang but I didn't answer because it was the sales manager then it rang again this time Big Boss but I still didn't answer because as far as I was concerned I was now fired effective immediately. My mobile rang next from a number I didn't recognise but I answered because of my Karate School and being a potential new student however, it was Big Boss on his personal mobile.
Boss: "Why didn't you answer your desk phone?"
Me: "Oh because effective immediately were the words used hence I no longer work here and am not obligated to answer the phone at the desk I no longer am employed to sit at. Thank you for the employment Boss..... btw you may need to send someone to organise the manifests and courier bookings for Monday as I normally do that in my last 90 minutes to ensure any cancellations are caught before I leave and good luck finding a way of delivering that steel to Clyde North at 7am on Monday morning"
I hung up the phone and said my goodbyes to the few people I actually liked and got along with on my way out however, as I finished putting my things in my car I had the SM and Big Boss stop me at my car telling me I had to finish out the day to which I smiled and responded with "Effective Immediately are words I am happy to comply with" got in my car and drove to my Dojo where thanks to my leave payout I can now run Full time Karate and Kobudo (traditional weapons) classes.
A far as I was told they had to pay a stupid amount of money to the competitor to help them cover the various deliveries that had to be moved around to accommodate the douche canoe that wouldn't accept his original agreement.
**** Clyde North is the suburb of the delivery *****
submitted by auskarateguy to MaliciousCompliance [link] [comments]

Joker Gaming Slot Games Review

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No review of joker gaming would be complete without mentioning its top slot online joker388. This is a game that uses a special slot machine known as the Pulse Smart Pulse. When you place your money into this slot machine, you'll be required to watch a 3D movie spinning on the screen. You need to aim carefully and pull the trigger when you want the ball to land in the bargain zone. Once the bermain area is complete, the game will end and you will receive your winnings.
To finish up, I'd like to give you my last bit of gaming joker information about the other four slot games offered at this site. The first one is called the Jackpot Slot Machines. The jackpot pays out an astronomical amount of cash, and it is possible for multiple people to win the jackpot at once. The second slot game is known as the Double Impact Slot Game. There are two ways how you can end up winning here, and you'll get your money if you hit the correct combination.
submitted by kekenvfr to JokerGamingSlot388 [link] [comments]

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submitted by freespinsbonus to u/freespinsbonus [link] [comments]

Get to Know the Basic of IDN Bola

If you would really want to earn big money from your online slot machine, then I suggest that you try out the benefits that come with playing IDN Bola. In order for you to earn more, you will need to know how to get the top rewards that come with winning this slot machine. Playing slot machine games with real money can give you high winnings, but it can also cost you more than you expect. This is why many people have turned to playing slot machine games online and earning virtual money. Now, let us move on to learn about the advantages of playing online and the advantages of IDN Bola.
IDN Bola offers some of the most exciting slot machine games in the market today. With this online casino, you will be able to find hundreds of slot games that allow you to play for free. However, there are some internet slot games that require you to have some amount of funds in your account before you start playing. When you play these internet slot games, you will find that they usually offer high payouts, and they can be played right in the comfort of your home.
The trick that goes along with winning here is learning the art of identifying and memorizing the symbols of the ini codes. These symbols will help you identify which ini combination will result to a jackpot prize. There are many symbols that you will encounter when you play these games and they will look like numbers, letters or the symbols of animals such as tigers, horses and donkeys. For example, if the jackpot prize is worth twenty dollars, then you can expect to see the jackpot prize icon on the right side of the screen.
If you want to play a game of IDN Bola without spending any money, all you need is a computer and an internet connection. Once you have these two things, then you can log into this online casino and start searching for available games. In this game, players are required to place their bets after they choose the number or letter they want to place their bet with. The game results will determine whether your bet was successful or not.
Most of the time, this game also has the symbol of yang and yang. These are the two principles that exist in the world of traditional poker. There are many people who believe that by looking at the symbols on the screen, you can easily know which cards are good or bad. Through this, they say that you will be able to win more often than when you play traditional poker online.
One of the great things about this IDN Bola game is that it features the best types of card that are available in the world of traditional card games. Many people say that looking at the cards, the user can easily tell which one is good or not. You may also check out some reviews about the popular IDN Bola game in order to see how other players from different parts of the world fare in terms of enjoying it. It is a good idea to do some research so you will know what cards are commonly played with this casino game.
submitted by yejircrt to IDNBola101 [link] [comments]

Tips to Make Playing Agen Slot Machines Even More Fun and Money-Making

Agen slot machines are some of the most recognized slot machines in the world today. They are very similar to other slot machine games such as slots, video slot games, slot machine parlors and more. As with any slot machine game that you play on your own or in a location that you choose, there are certain tips that you should know if you would like to increase your odds of winning big time while playing these machines. One such tip is to try your luck at the Agen slot machine before you actually sit down at the machine to play. You may not have realized it, but by trying out the slot before hand, you can increase your chances of winning and reduce the possibility that you will lose everything that you stand on when you pull the lever.
The first tip to use when playing Agen slot online is to make sure that you know the exact payoff amounts on each of the four paylines. These include the red payline, the blue skyline, the green payline and the black payline. By knowing these payout amounts, you will be able to tell what machine you are going to play on so that you do not waste time or money trying to figure out which machine has the highest possible payoff. When you sit at the machine to play, you should make sure that you are using the correct denomination for the payline that you have been dealt.
The second tip to use when playing Agen slot online deposit plus is to know how much to bet. While this may sound obvious, it is surprising how many people do not place the proper amount of money on these slot machines. If you want to increase your chances of winning, then you should only place as much money on the lower payline that you have and leave the money on the higher payline alone. This way, you will be able to get off a good run every time you play and you will have a better chance of winning big jackpots.
The third tip to use when playing Agen slot deposit plus is to stay as calm as possible. This may seem obvious, but it is surprising how many people get upset and angry when they lose money on these machines. Instead of getting worked up, you should sit back and relax. If you lose, then you should start to get upset. However, if you keep your wits about you and don't let your emotions get the best of you, then you will be able to win more often and you will have more fun when you play.
The last tip to use when playing Agen slot online terrain is to make sure that you get the maximum amount of bonuses on each of the four paylines. This means that you should always play for the maximum time limit, win the maximum number of coins, and get the maximum number of bonus icons on every line. Although the maximum bonus amount is always lower when playing this slot game, it will still help you to have a good time while you are playing, and it is definitely worth taking the time to earn these bonuses.
When you play Agen slot online terrain, you will notice that there are two symbols displayed on the screen. These are the icon that shows you which bingo room you are in, and the icon that shows you that bonus has been issued for that particular room. You should always focus on winning these bonuses first, because you will eventually be rewarded for doing so. In order to get the maximum bonus that you can, you should play in the room with the highest payout. Once you have won the bonus, you can then transfer it to another room to increase your winnings. These are some of the tips that you should keep in mind when playing Agen slot online terbaik.
submitted by nenabej to AgenSlotGameplay [link] [comments]

Discovering The Best Slots For Online Gaming

Slot games, like those in slot online Indonesia, have been the most popular online games in the world among casino game enthusiasts. This is because slot games offer the highest jackpot amounts and also best rewards. The best part about playing slot games online is that it can be played conveniently right in the comfort of your home or office. Moreover, you do not need to be anxious about going to a land-based casino for gambling. All you need is a computer and high-speed internet connection and you are ready to go.
Slots that can be played at casinos include video poker machine, slot machine game, crane slot machine and instant slots. Video poker machines offer progressive jackpots, which are capable of growing with the help of winning. On the other hand, slot machines are designed for playing single coins or a combination of coins.
Every time you play a slot machine game, you stand the chance to earn credits or win money. The jackpot amount stays constant and never changes despite the number of spins it gets. This means that no matter how many times you play, the same amount of jackpot will be generated. The real key to earning lots of cash from slots is to be lucky enough to get the jackpot prize more often.
There are some people who lose lots of money playing slot machines because they tend to bet smaller amounts and do not bet their full bankroll. Playing these games frequently can bring about frustration especially for those who only play once in a while. To avoid frustration from losing too much money, it is recommended that betters make their bankroll sizes bigger so that they can win more. Big player types are usually those who lose more often than those who play smaller. The higher denomination slot machines have more chances of paying out big payouts.
Those players who are familiar with slot machine mechanics should know that there are certain strategies that can help them increase the odds of winning the payouts. Most players, however, stick to playing the same pattern of spin but keep switching from one machine to another until they finally end up on a winning machine. Some slot machine players may also try to predict the exact moment when the machine will end its next spin. Playing these patterns repeatedly can eventually lead to a big win.
When you play slots, whether online or offline, it is always important to read labels and play at casinos that accept wagers of real money. Progressive slot machines are now becoming more widely accepted by gaming establishments all over the world. This type of slots use random number generators, which determine the outcome of each spin without reference to what is inside the slot machine, therefore it is entirely dependent on the luck of the draw.
submitted by Dizzy_Expression_ to SlotsOnlineGaming [link] [comments]

Joker123 New Coming Slot in 2021 - Vampire Fortunes Slot

Go on an outing into the dangerous vampire's den with our audit of Vampire Fortunes online slot by Joker123 Slot 2021. Investigate the grave and go on the chase for treasure, free twists, and possibly a major reformist bonanza. The Vampire Fortunes video slot is one of Joker123's new 5-reel reformists. Accessible in straightforward moment play mode for tablet and work area, Vampire Fortunes highlights wilds, free games, and the chance of hitting not one but rather four reformist bonanzas. Games like this don't come without unpredictability, obviously. However, is Vampire Fortunes the online slot that may entice you away from games like Immortal Romance? How about we dive into this Joker123 game investigate.

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As a slot speculator, you realize what's in store from a Joker123 game. You're not going to get costly video successions, HD illustrations, or multi-layered extra highlights. What you do get is straightforward ongoing interaction, a free twists highlight, and conceivably a major genuine money big stake. Our Vampire Fortunes slot audit uncovers a tad bit of everything. This portable upgraded video slot works in an internet browser like Google Chrome. Coins are set by means of the Total Bet button, however there are likewise helpful Max Bet and Autoplay capacities. Everything about the free Vampire Fortunes slot machine shouts 'blood and gore flick'. Just as the top-paying vampire herself, there are gold flagons, gems, and mixtures to discover on the reels. Those image images will prove to be useful during the reward game later.

Discover the Head Vampire for Big Jackpot Wins

In the event that you know your Joker123 online slots, you'll know the scope of payouts can be genuinely wide. This medium-fluctuation slot has a wide scope of prizes. Our Vampire Fortunes audit shows most minimal payouts worth 2x-5x for the 9, 10, J, Q, K and An images, straight up to 240x in the event that you land five female vampire images. The image images like the challis pay 10x-120x on the off chance that you hit three to five of a sort. While the low-paying images can baffle the speculator, wild images improve winning twists. There are two wilds to discover in the Vampire Fortunes video slot. The blue wild shows up on reels 2 and 4, and substitutes for all images aside from the red wild. The red wild image additionally fill in for every single normal image, however it just shows up on reel 3. In the event that it shows up on reel 3 and finishes a blend, it duplicates any success.

Hit the Wilds to Trigger a Jackpot Feature

This is when things get intriguing, and it's a feature of our Vampire Fortunes online slot audit. On the off chance that the blue and red wilds show up on the reels simultaneously, you get an opportunity to trigger the game's Jackpot Feature. The Jackpot Feature will be recognizable to any individual who has played the best reformist big stake slots. You are given a screen highlighting 12 things. Essentially click on the things to uncover shaded jewels. The thought is to select three indistinguishable jewels to win the comparing big stake. On the off chance that you select three green jewels you win the littlest Mini big stake. On the off chance that you discover three blue diamonds, you sack the Minor big stake. Discover three purple pearls and the Major big stake is yours. At long last, on the off chance that you uncover three red pearls, you will win the top Grand bonanza. In our audit of Vampire Fortunes, we found that the Grand big stake consistently arrived at a sound six-figure absolute. It's likewise conceivable to procure a free twists reward game. Basically land three reward sphere images from left to directly on the reels. 10 free games will be set off, and you will likewise win genuine money for your disperses. Players can win up to 50x their absolute stake via landing five reward trigger images. During the free twists round, just picture images will show up. This is uplifting news in the event that you scorn seeing those helpless low-paying images that appear to obstruct the paylines.
submitted by p888malaysia to u/p888malaysia [link] [comments]

Tips on Playing With an IDN Slots Machines

An IDN slot machine is an Internet Dial up Connection (Dsl). You can easily find an IDN at most casinos. This kind of slot machine enables you to play online casino slot games via your personal computer. Playing online slot games with an IDN machine definitely has many benefits. First, playing online casino slot games with an IDN machine definitely has more possibilities of winning a jackpot than just a regular slots game done with other kinds of slot machines.
Aside from the fact that there are not as chances of winning with traditional slots games, there are also more opportunities in winning jackpots in online casino game with IDN slots. This is because most of the slot machines online do not require any coins to play. There are also those that do not require any coins at all. With this feature, jackpots in online casino game with IDN slots are usually bigger than what you would get from a regular casino game.
However, these are just some of the advantages that you get from playing with an IDN slot machine. There are also some disadvantages that you should know about before getting yourself involved in them. First, since you do not have to leave your seat or money on a machine, there is a greater chance that you will lose your money. If you are playing in a real casino, this may be acceptable but in an internet casino, this is something that you would want to avoid. If you want to get real enjoyment out of playing online slots, it is better if you play with real money and not using your credit cards and PayPal accounts.
Another disadvantage of playing an online slot machine that uses the IDN slot code is that you cannot tell whether a particular win will pay off or not. Since the outcome of every spin is already preplanned, you can't tell whether you will get the amount of coins that you have settled on. You have to make sure that you know your limits and your bankroll when playing such kind of slots. Otherwise, you might just end up losing all of your winnings.
There are still many people who would rather play in a casino than playing a poker game over the internet. Although you cannot see any significant difference between a poker game and an online slot game, you might want to still enjoy the excitement that these kinds of games bring. To do this, you can try to increase the amount of chips that you put into your bet by choosing the best payouts.
As a matter of fact, you can increase your chances of winning by choosing randomly when playing slot machines. Since there is no specific pattern that can be followed in slot machine games, it will really be impossible for you to tell whether you are going to win or not. However, if you do have this information at hand, then you can maximize your earning potentials. Playing online casinos with agen idn slot machines is a good way for you to earn additional income.
agen idn slot machine online | slot machine | slot machines | machine | machines} All in all, you need to carefully study each of your options when choosing where to place your bets. It would also help a lot if you are able to determine the best slot machines that you can try playing. Do not rush things out and make hasty decisions. If you want to maximize your earning potentials, then it would be better if you are going to read as much as you can about the different slot machines that offer different payout percentages. This way, you can have a much better idea on what type of online casino you will join and which slot machines you will choose to place your bets.
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Playing the Login Joker Poker Machine With the Ataupun Dapat Dimainka

When one is looking for a slot machine that they can play at a casino or even in their home, there is always a good chance that they will find the login Joker Machines. The reason why they are so popular is because they have a nice payout rate and because of all of the fun that they can have. It is important to learn about these slot machines before you make your final decision when to play or not.
To start off, the login joker slot machine online has a maximum of two coins per streak. This means that if you hit two coins in a row, you will get a win. The nice thing is that this machine is worth a lot of money and is considered one of the best in the business. The highest payout rates on this machine are located in the high stakes tables and the highest payouts are around five hundred dollars.
After getting your payment, you will be able to use the slot joker123 online and start playing for real. There are many things that you need to know when it comes to playing these machines. One is that you should know that there are two colors that you can use for this machine. You have to choose between green and black.
The green color is usually associated with good luck, so it is something that you should consider using when you are playing this slot machine. If you are lucky enough to get this, then you will be able to earn more credits. However, you should know that you will not be able to change the colors no matter how many times you put the coins in.
The last tip for playing the login joker123 fun slot online is to remember the one star in a row. This is considered to be very unlucky. It will cost you two credits to change it. Also, this is the only kind of slot machine where you can lose a star. This may seem like bad luck but it is actually a good thing because you will be able to earn more credits if you win. In addition, you need to know that the icons displayed on the machine are different from what you see on the traditional slots.
The two colors are based from the Chinese symbol for light and darkness. They are based from the colors of the rainbow and they are also based from the symbol for infinity. As long as you remember these two colors and their meanings, you will be able to play well and win. Finally, when you play the slot machine login joker123 with the Ataupun Dapat Dimainka you can try your luck on any of the four images that are placed on the screen. You can click on the avatar for example if you would like to check out the cat in the hat. However, there are some tips and guides that can help you get a better slot machine experience.
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Land Based Casinos Vs Online Casinos

There is a growing debate between the popularity of land casinos versus online casinos. While the basic format of the casinos is the same, the debate comes when choosing a casino to suit you, the player. Choosing the type of casino is a difficult choice, but once the type of game has been decided, there are several points to note on the different casinos.
The slot machines are the key to deciding on the better type of casino, as they give a good indication of the level of game play in the casino itself. While the slot machines themselves are similar, in that you insert the coin and pull the handle, hoping to match the symbols to win the prize, the differences are many, and it's important to understand these differences when making your decision.
The payout of the machines has a large impact on the decision. A land based casino has a considerably smaller payout percentage than an online casino. This is mostly due to the overheads that the land casinos have to pay out to run the casino. For example, they have mechanics, waiters, cleaners, and dealers, and these are paid through the house profits of the machines. An online casino usually only has a few workers that require payment. In this way, the payouts are generally higher, and will entice a larger customer base due to the increased rates.
The larger customer base of the online casinos largely attracts more customers. The more people playing the machines at one given times increases the popularity, thus making it seem as though there is an advantage to playing the slots at that particular casino. There are so many online casinos that each site has to offer the best service in order to keep your custom. Land based casinos have no real need to do this, because the chances of having another casino in the same city are quite small, and people rarely want to travel a long distance to find other slot machines.
If you do decide to travel to another land based casino, it is important to be aware that the casinos may have dress codes, or other rules to follow that may be different to the previous one you visited. An online casino is a great way to sit in the comfort of your own home without having to worry about what to wear, or what to eat. It is up to you to decide how you spend your time, and your credits whilst playing for the top prizes. It is also possible on many online sites to chat to other users via a chat function, so that you still have the interaction with other players.
It is easy to fall for the gimmicks that can be put up on certain casino sites, making it impossible for you to win any prizes. Sometimes, the lack of winnings could be down to the player not being used to that particular machine. In a land based casino, it is therefore wise to play at a number of different slot machines to find the right one for you. However, this could prove costly, and you could end up spending your money before you've found a machine that works for you. With an online casino, there is always a section where you can either download a trial version of their machines, or enter a java page. This enables you to play the slots for free, and implement any strategies you have before playing with real money.
There is a worry that using your own money is not safe with an online casino. Credit card fraud is a common crime, and it is wise to be wary about giving your details over the internet. To ease your mind, casinos use a secure server that transfers any money quickly and easily, and generally doesn't store any personal information where it can be accessed by other users. Confidentiality is a major factor when creating an account with these sites, and the owners of the casinos understand that in order for you to keep playing their wide range of games, they must stick to their own rules.
When thinking about the wide range of games, a land based casino doesn't offer the same variety. Mostly this is due to space in the room, and the cost of having many different machines. There is also the fact that only one person can be playing the same game, so there may be an empty machine in one area, and a queue in another. Because an online casino deals with the software for a certain machine, there is no limit to how many can play, and there is an unlimited amount of space to have a wider variety of machines.
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This Week At Bungie 4/23/2020

Source: https://www.bungie.net/en/News/Article/48973
This week at Bungie, the Guardian Games have begun.

Hunters, Titans, and that floaty class are facing off against each other in a friendly competition. We kicked off the event with a dev insight showing some of us at Bungie sharing our thoughts on who is going to win.
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Sure, there’s some light-hearted ribbing going on, but at the end of the day we’re all Guardians. Still though, the winners get to flex their class item in everyone’s faces, so get out there and represent your team.
Hunters won the first day, but Titans rose to the occasion to claim day two. It’s still far from over. One thing we haven’t told you yet is that during the final week of the event, every day’s victory will count for double points. So if any class is holding a fairly significant lead and thinks they can sit back and relax, they better keep on pushing or another class could pull off a comeback.
Before we move on to the rest of the TWAB, Production Director Justin Truman would like to speak on the current state of the game and our plans going forward.
Justin Truman: Hey everyone,
If you’re like me, you’re playing a lot more video games now than you did last month. In these uncertain times, we want Destiny to be a satisfying escape rather than a frustrating grind.
There’s been a growing list of concerns with the game lately: Trials, the rise in cheaters, our new Seasonal model, the balance between rewards you earn vs. items you buy. We’ve been closely watching and discussing each of these topics as we read your feedback. When our community managers relay that everyone at Bungie is listening, I assure you, we are.
We’re also working hard from our homes, trying to address and improve each of these areas for future releases. Nothing in Destiny is as easy as flipping a switch, and everything’s gotten trickier while working remotely. But as Destiny players ourselves, we struggle with the same issues you do, and we want to fix them as quickly as we can.
But fixing these issues isn’t good enough if we keep you in the dark the whole time, so we’re going to try something a little different. Every week for the rest of this Season, we’ll have updates from different members on the dev team covering the most important topics in Destiny right now, and what we’re planning to do about them.
Today we’re going to discuss Trials and our war against cheaters.
Next week we’ll be diving deep on our Seasonal model, and how we plan to improve it in the future as well as some info on bounties and our plans involving their evolution.
We have plans for future editions of the TWAB, but we also want to hear from you. What are other topics you want to make sure we discuss in the coming weeks?
Like you, we love Destiny and the community that makes it as special as it is. For a bunch of us, Destiny represents more than a decade of our lives, and we’re never going to stop trying to make it better – even if we have to do that from our beds and couches in this unprecedented time. I’m looking forward to sharing more with you in the coming weeks.
Stay safe out there, Guardians.

Trials and Tribulations

A few TWABs ago, we talked about some of the issues with how the Trials of Osiris rewards are currently set up. We have an update on how we’ll start addressing some of your feedback.
Our goal for Trials is to encourage players to chase seven win tickets. Resetting tickets should not be the most effective way to earn Trials gear. Rewards should show players that the further you progress, the better the payout. Players that have already gone flawless once over a weekend should be encouraged to repeat the experience on passages other than Mercy – to strive to earn more rewards and not sit at the bottom of cards picking on fireteams struggling to hit three wins or even just win a single match.
Trials has always had a problem of being approachable for players who aren’t highly skilled PvP gods. We believe that players should be encouraged to make an attempt every week, regardless of skill. You should feel some value in dipping your toe in each week to see if you can get a little further than last week, to push yourself to improve and get better. While every single player won’t make it to the Lighthouse, you should feel like you can get meaningful rewards by pushing yourself and still get some rewards for spending time in the activity.
So what are we doing about it?
  • Problem: Token Rewards incentivizes players to farm to three wins and reset their card.
    • Solution: In Season 11 we’re planning on creating token payout milestones at 3/5/7 wins that give successively larger chunks of tokens. Bonus Tokens Passage should increase these payouts, and on a flawless run it will generate a significant token payout.
  • Problem: Trials is unrewarding for players stuck at 1-2 wins.
    • Solution: Create a weekly bounty that encourages participation each weekend and does not require match wins. When redeemed, the bounty will reward the same item that comes from the three-win passage unlocking the engram for purchase that week.
  • Problem: Trials feels unrewarding compared to other endgame activities.
    • Solution: Inject more chances to earn Masterworking materials from Trials. Masterworking/infusion materials will come from 3/5/7 win payouts in Season 11. We’re also looking into possibly adding a new material-focused farming card in Season 12.
These are our current plans for changes we want to make in the short term. We’re also still investigating improvements we can make in the long term. For example, you may be asking “What about Adept weapons?” We’re currently investigating a new form of Flawless aware weapons for a future Season. They might not have the same name, but these weapons would have some differences in order to set them apart. Right now we are currently looking at giving these weapons the ability to replaces the weapon mod slot with an adept mod slot(name may change) that can accept custom-built mods in addition to the normal list of weapon mods. All of this is subject to change as we continue to develop but wanted to give you an early look. We’ll share more details in the future.
We know many of you are far more concerned about cheaters ruining your trips to the Lighthouse, and rightfully so. It’s a punch in the gut to lose on your final game to someone with a fully automatic Whisper of the Worm. Let’s now take some time to update you on the cheater war effort.

No Quarter

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When winning every match is more important than ever, it’s no surprise that there are some who are willing to cheat or pay others to cheat for them. We asked Destiny Engineering Director David Aldridge to give an update on the fight for a fair fight.
David Aldridge: Let’s talk about cheating.
Cheating in Destiny 2 is up roughly 50 percent since January, and significantly more in the highest skill echelons. We expected a significant bump with the return of Trials, and we made a number of careful preparations, most notably partnering with Valve to integrate Steam Datagram Relay into our PC build to mitigate DDOS attacks. While many of those preparations were successful (e.g. DDOSing on PC is nearly extinct), we’re still not happy with the amount of cheating happening today, especially in Trials. When your pinnacle achievements are denied by encountering a cheater on a high Trials ticket, or devalued by seeing someone else with ill-gotten goods, that’s frustrating. Those frustrations are happening too often right now, and the vengeance of the Banhammer is often too far behind.
That said, the Banhammer has not been idle. Before Season of the Worthy launched, we were averaging 656 bans or restrictions per week. In the first four weeks after launch, that rate more than tripled to 2133 punishments per week.
When it comes to tracking and punishing cheaters, we have to keep some of our plans and knowledge secret for obvious reasons, but we still wanted to give you a brief overview of the worst types of cheating we’re actively combatting:
  • On PC (where most cheating occurs, unsurprisingly):
    • Memory-poking attacks to gain gameplay advantage (e.g. infinite ammo, infinite ability energy, infinite respawns, teleports)
      • To acknowledge a valid point that we often see come up in community discussion, some of these attacks leverage Destiny’s unique hosting model, discussed here and at much more length here. We designed Destiny’s model to optimize for the feel and consistency of high-complexity, high-action, high-fidelity PvE experiences, while allowing the seamless blending of PvE and PvP. Unfortunately, that model comes with some unique challenges in providing PvP security guarantees. That said, we continue to invest in preventions and detections in this space, leveraging the servers that host and monitor every match. This is a subtle point we’ve struggled to convey over the years: we do have servers hosting every match, but in our hosting model, those servers don’t have complete authority over the game simulation to prevent all of these sorts of attacks naturally. This makes it more difficult (but not impossible) to mitigate these attacks.
  • Aimbots
  • Wallhacks
  • Lag switching
    • We have detection and banning systems in this area, and we’ll continue to hone those. We want to be cautious here because some players suffer with unreliable internet through no fault of their own and aren’t using it to gain advantage.
  • On consoles:
    • DDOS in Trials
      • We have detection and banning systems around this (we’ve been evolving them since the original Destiny) but they’re imperfect because DDOS occurs entirely outside of the machine running the game. One long-term mitigation to this is adopting SDR on consoles as well, which we hope to do at some point in the future.
    • Lag switching
      • See above.
But you didn’t come here just to hear us describe the types of cheating in Destiny. The more pressing question is: What do we plan to do about it?
  • We’re shifting more people to help work on this space. More eyes analyzing cheater reports, more developments in our anti-cheat systems, more people developing and testing new ban rules, and more fuel for the hammer. There are many details about new detections and preventions, but sharing those would give the bad actors a head start. The one thing I can say is that a big focus is rapid response – we want to get cheaters out of the pool more quickly. This is key to reducing the value of cheating, especially in selling access to cheats.
  • We’re changing a key policy – fireteammates of cheaters are no longer innocent. We now reserve the right to restrict or ban any player who has benefitted from cheating, even if they didn’t cheat themselves. This includes scenarios where players group up with or provide account information to a guide or carry service, which then cheats on their behalf. We want you to find new friends out there, but be sure they have your trust before you go. If you LFG your way into a fireteam with a cheater, get out and report them. If you ride them to a flawless, the Banhammer will come for you as well.
  • We’re considering requiring a much higher player time investment to play Trials. We’re interested in your thoughts on this. What if you had to have ~100 hours of play on an account to participate in any Trials match where a ticket with more than four wins was at stake on either side? Increasing the time it takes for a new account to become Trials-ready increases the power of our Banhammer (since cheaters can always create new dummy accounts), but it also adds barriers to honest, law-abiding PvPers that want to check out Trials. Would the reduction in cheaters be worth the increased barrier to getting your T-1000-aimskill buddy who’s running behind on Light to join your fireteam?
  • [REDACTED]. Because this is a cheating discussion, know that we have additional initiatives we do not intend to share publicly, in order to stay one step ahead of attackers.
There are a couple of common misconceptions about Destiny security that are worth discussing here as well:
  • “Destiny does not have an anti-cheat”
    • Destiny does have anti-cheat that consists of custom security code and a third-party security product used by many other AAA games. We have a team of senior security engineers working on anti-cheat.
    • Anti-cheat isn’t a yes-or-no thing, it’s a constellation of possible mitigations. We’re always looking to add new stars to our constellation, and to strengthen existing ones.
  • “Destiny relies on player reports or humans to identify cheaters”
    • The vast majority of punishments issued come from automated detections. We use player reports to help us identify emerging threats. All automated detections are reviewed and verified by a human before punishment to minimize the risk of false positives.
  • •“Destiny should use Valve Anti-Cheat (VAC)”
    • Destiny does utilize some of VAC’s security features, and we have plans to utilize more. Bungie’s security team and Valve’s security team meet regularly to discuss the latest attacks and mitigations.
We’re also re-evaluating some of our decisions along the way – for example, we may have made a mistake in not having Trials behind the Season Pass paywall, which would have created more friction against free-account-recycling cheaters. We won’t change this for Season of the Worthy, but we’ll re-evaluate access requirements in future Seasons. At its best, Trials is a fountain of nail-biting space combat crescendos, and it’s something you can’t find anywhere else. We want that experience to be available to as many people as possible. But if we’re forced to choose, we will choose for Trials to be a sacred space, even if that means fewer people can play.
Our overall goal with Destiny security is to provide a competitive, fair ecosystem where cheaters are rarely seen and are rapidly ejected from the game. We’re not there right now, and we’re increasing the priority. We’ll keep you posted.

Guardian’s Heart

Last week, we unveiled the Guardian’s Heart charity initiative. Our mission is to combine the forces of this amazing community in support of the frontline healthcare workers who are risking their personal safety to battle COVID-19. If you missed our announcement stream, you can read all the details here.
One week later, we’re already in sight of our total goal. To date, you have collectively raised well over $600,000! While we never doubted you, we never take you for granted. Thanks to each and every one of you for your support.
This initiative was designed to last for a full month and we intend to keep rolling. Some truly awesome people have hosted their own Bungie Bounties to raise awareness for the cause. Those will continue. Here’s who you can look forward to hunting in the wilds of matchmaking this week. All times are PDT.
As cool as the Guardian’s Heart emblem is, you can’t take it with you once you’re done playing. If you’re looking for a way to show your support in real life for the heroes of this global health crisis, the Bungie Store is getting in on the action. Now through April 30, all profits from the Bungie Foundation Pin benefit Direct Relief charity for COVID-19 efforts.
With your purchase, you’ll also get the free exclusive “Bending Borealis” emblem.
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All Bungie Store orders over $50 will receive the Bungie Foundation Pin for free (while supplies last), and we’ll make a donation of $14.99 to Direct Relief.

Ghost Ship

On our Season of Worthy page we had an error that stated that there would be a Ghost available on the bottom Seasonal reward track for Season Pass owners. It was meant to inform players about the ship that is currently being offered. Since it was our mistake and we did promise a Ghost we will be delivering a Ghost that you will be able to claim next Season if you have purchased Season of Worthy.
Here is a quick look at the concept art for the Ghost and what perks it will have.
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Perks:
  • Guiding Light
  • Omni-Telemetry
  • Random Destination Perk
Sorry for any confusion. We’ll have more details on how to pick up your Ghost before the next Season goes live.

Twitch Prime Rewards

Any player with an active Prime subscription can visit this page to link your Bungie.net account and claim your rewards. Amanda Holliday will then have your rewards waiting for you in the Tower. Here’s a look at what this month’s offering includes:
  • S'mores - Exotic Emote
  • Death to Kells - Exotic Ship
  • Star Map Shell - Exotic Ghost
  • The Whipcrack - Legendary Sparrow
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Emerging Issues

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The Player Support team is hard at work tracking down issues as players discover them in the wild.
This is their report.

ERROR CODES

Destiny Player Support is continuing to collect reports of players hitting WATERCRESS and NEWT errors. Our teams are still working on finding a fix for this issue.
We are also continuing to investigate increases in connection-based error codes such as ANTEATER, BEAVER, and RABBIT.

CURRENT KNOWN ISSUES

  • While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • Players must complete the introduction quest, The Guardian Games, before bounties and medals can be obtained.
  • The On Your Laurels Guardian Games quest sometimes doesn't go into player inventories, or Eva Levante keeps offering the quest to players.
  • The Void Feast Guardian Games bounty does not count kills while Devour is active.
  • Warlocks have to get 10 charged melee kills using the bottom tree of their Voidwalker subclass.
  • The Lethal Buddy Guardian Games bounty does not gain progress from Arc Soul kills from the Getaway Artist exotic.
  • Warlocks have to use the Attunement of the Elements Stormcaller subclass even if they're wearing Getaway Artist exotic gauntlets.
  • The Show Your Colors Guardian Games triumph shows as account-based, but must be completed on a single character.
  • The Daily Seraph weapons acquired from Rasputin bunkers can no longer be claimed even if players reach rank 92 on their Season Pass. For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Talkies

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It’s Movie of the Week time. If you are new here, here’s how it works: We go on a hunt across the community to find some of our favorite videos and then we highlight them here. Here are this week's winners.
Movie of the Week: Crayola Crew
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Honorable Mention: Dance Dance Evolution
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As Justin mentioned at the top of the TWAB, we covered the first two topics in a series of write-ups about some of the biggest current challenges with Destiny. We plan to unpack new topics each week and give regular updates on how our efforts are going.
Next week, we plan on talking about our Seasonal model and bounties. We know there’s been a lot of feedback on bounties, especially since Guardian Games utilizes them for scoring. We’ll share some of the ways we’ll be changing up bounties and how they’re implemented in the future.
Bear with us as we work to steadily improve the game. Much like you, we love Destiny and we want it to be the best that it can be.
<3 Cozmo
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You're Not Getting Auto-Farming, Our Brains Suck, and They Know This: Breaking down the business aspect of mobile games we don't like to acknowledge or talk about.

The subject of auto-farming comes up once or twice a week in this Reddit and every time it is greeted by the exact same two people:
Both Person 1 and Person 2 are correct, and have valid points to make. However what we rarely talk about are the plain and simple facts that we don't like to acknowledge when we are playing a game, especially one with the Freemium model that so many mobile games have today.
So let's break down the arguments made by both Person 1 and Person 2. Instead of analyzing these from our feelings based on our personal relationship with Summoners War, we are going to instead analyze these from the perspective of a game developer and a business owner. But before we do this, we need to recognize Summoners War for the game that it is, rather than the game we expect it to be.
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The Freemium Game Model, the Sunk Cost Fallacy, Skinner Box Mechanics, and the Feeling Of Getting What What We're Owed.
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The Freemium Game
A quick Google search tells you what a Freemium game is better than most could summarize. "The freemium model offers users the core product — the game — for free and then optionally charges them for premium content such as in-game currency, extra content, or customizations." We are all aware of this and separate ourselves into different factions based on this accordingly - Free To Play players and Pay To Win players (F2P+P2W respectively.) What's interesting about these two factions is how they can so vastly differentiate themselves and the gymnastics we do to convince ourselves what faction it is that we belong to.
By definition, a F2P player will have spent $0 on this game. A P2W player will have spent at minimum $1 to play this game. How many times have you read someone say "F2P btw.. But I only get the $5 package to keep my account secure". If a player has purchased $5 every 15 days from this game for a period of 5 years, this equals roughly $600 spent on this game. Does that sound F2P to you?
Another very common argument is that you are not a P2W player if you only buy certain packs. The transcendence pack every Christmas, that's it. A 750 crystal pack when you were off sick from work and wanted to spend the day farming. Does this sound like F2P to you?
The point I am trying to make within the Freemium Game Model is that we are all capable of making mental gymnastics work in our favor of convincing ourselves that we view this game differently than how we actually play it. Which is a perfect time to talk about the way that mobile game developers and businesses such as Com2Us manipulate our trains of thought using extremely common tactics used in every business from getting ourselves a Starbucks coffee in the morning, to walking into a casino and dropping $1,000 at the slot machine.
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The Sunk Cost Fallacy
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Individuals commit the sunk cost fallacy when they continue a behavior or endeavor as a result of previously invested resources (time, money or effort)
Does this sound familiar? To put it plainly; the more time and money you put into something, the more you feel it owes you. For this point, I like to liken hitting the replay button in the dungeons akin to pulling the lever of a casino slot machine. You sit down at the machine, pull the lever, watch the lights go by. You either get a payout (rare), you get something meager not worth the value of your pull ($1 back on a $5 pull for example), or you get nothing. This is exactly what we are doing with the dungeons. We are pulling the lever (the replay button) and hoping for a big payout (a legendary rune) and scoffing at the meager payouts we deem invaluable (runes that we need to sell) or get frustrated that we receive nothing (unknown scrolls)
The only difference is that a slot machine can pay you out nothing, however a dungeon run cannot. So unknown scrolls and rune craft stones are put in their place to simulate the mechanics of a slot machine adapted for a mobile game.
Now that we've likened dungeon runs to the slot machine, I'd like you to consider how you may behave sitting behind a slot machine. Do you walk from one slot machine to the other and try your luck at different ones over and over? Likely not. You are more likely to sit at the same slot machine and pull the same lever because you have invested your time, resources and money into this slot machine already. This tricks our brains into thinking that the machine is more likely to pay out to us when in fact your odds would be just as good sitting at any other machine. The longer we sit at this machine without a payout, the more frustrated we get, and the harder it is to move away from it. So you keep trying, over and over.
"The effect becomes a fallacy if it's pushing you to do things that are making you unhappy or worse off. "
Sound familiar?
But hold on, Person 2, because this isn't just proving your point. It is also diminishing the main argument that you pose stating that the health of a game is directly tied to whether or not auto-farming exists on that platform, and cite other games that feature auto-farming to have died. Person 1, you likely have heard Person 2 claim that Com2Us has had other games that feature auto-farming die off despite being exact replicas of Summoners War. And why is that? Well, you can blame the Sunk Cost Fallacy for that as well.
Imagine walking into the casino and you begin to make your way over to the slot machine you have been pulling for the past five years. But wait, there's a BRAND NEW, shiny, sparkly, up to date, modernized slot machine sitting dead center in the middle of the casino. It pulls for you! It has better graphics! It has a drink dispenser! It appears to be better in every single way!
.. Good luck pulling everyone off of the slot machine they have spent the last five years pulling, never having quite obtained the payout they were hoping for. This is the manipulation that game developers like Com2Us have over us and that they are well aware of. "Oh, you want to go try something new? lol you'll be back. You've spent too much time here to leave now."
The Sunk Cost Fallacy works both ways. On one hand, it's unfair that one demographic doesn't feel that they get something they perceive as a QoL update that would enhance their experience. On the other hand, the other demographic can't really use it as too strong a basis for their arguments either based on the fact we've ALL sunk time into Summoners War. Other games didn't necessarily die because they didn't have auto-farming - it's just as likely they died due to not being able to pry enough people off their slot machine of choice.
Summoners War is one of the longest running and most successful mobile games in existence. It hasn't survived through dumb luck. It survived because it knew how our minds worked, it exploited that, and now they've got us in their clutches - just like casinos do to the millions of people on this planet who suffer from gambling addictions.
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Skinner Box Mechanics - Why Our Brains Suck, and the Chemical Reason Com2Us Won't Implement Auto-Farm
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https://www.youtube.com/watch?v=tWtvrPTbQ_c
I won't outline the whole history of Skinner Box Mechanics, but I'll summarize as best as I can
I can't say much more on this topic because it is completely black and white.
We are not getting auto-farming because Com2Us is aware that the more they can get us to press a button and reward us some of the time is far more effective than giving us the ability to farm 10x the amount with 10x less effort. It is not a matter of how we think we might feel. It is a matter of how our brains are wired to feel.
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In summary:
Giving us the ability to auto-farm would be completely counter-productive to Com2Us' business model, their bottom line, and the science behind the Sunk Cost Fallacy as well as Skinner Box Mechanics. Our brains are wired to press the replay button over and over, even when we don't feel like doing it, for the chance at a reward that we don't know will ever appear. Com2Us exploits this, just as casino owners exploit this of their gamblers.
Person 1 and Person 2 both have good points to make about having and not having auto-farming. The unfortunate reality is that it doesn't matter what Person 1 or Person 2 thinks, because neither of these have a basis in the conversation as to why Com2Us operates the way that it does. Com2Us will make their business decisions on what will generate the most revenue, not what will affect one majority of the player base over the other - Com2Us would rather have 1,000 players spending $20,000 a year, than have 100,000 players spending $20 a year.
It is up to the individual to be aware of these mechanics and choose accordingly if you are able to view the game for what it is and if you would like to continue playing. If you are living under the illusion that they might implement full auto-farming one day and keep pressing replay because you hope it will come to fruition, I hope this has helped you understand why it is not coming and can help you decide accordingly if this game is harmful to you, or a fun part of your daily routine.

***EDIT***
Yes I saw the most recent developer note. Welp.
submitted by PankoNC to summonerswar [link] [comments]

Gambling Tips for Online

To gamble is to risk but there are options to help cut back the risk.
Set your limit
First and foremost important is to remember, gambling is for fun! Do not gamble if you cannot afford to lose. Have a specific amount set aside for gambling and stick to it. Don't borrow money to gamble and don't ever go past your set limit.
Take Frequent breaks.
Don't attempt to play at a casino if you are under stress, depressed or troubled in any way. All distractions can cause you to lose your concentration and obviously result in losses you may not incur otherwise. Bright lights and loud noises are created to the casinos benefit. If you are gambling online, ensure that you are not going to be distracted and if you are, stop play until another time.
Slots Tips
Tip #1. Always play the max coin amount on progressive slots. It is best to play max regardless of whether the slot is progressive or not but how painful would it be to hit a jackpot on less than max bet?
Tip #2. Know the payout schedule before sitting down at a slot machine. Just like in poker, knowledge of the odds and payouts is crucial to developing a good strategy.
Tip #3. If you are not having luck at a particular machine, then move on to another one. Don't play it all night, hoping for it to finally pay off.
Tip #4. Always ensure your bet registers in the machine prior to pulling the bar or hitting spin, you will not be given the max coin winnings if the machine doesn't record a max coin bet being placed.
Tip #5. Never leave your machine until you are done playing. There is no worse feeling that someone taking the machine you were playing at because you went for a drink or to use the restroom. Make sure you take care of personal business prior to choosing your slot. There are waitresses for drinks.
Blackjack Tips
Tip #1 The most obvious is to ensure you know the rules of blackjack. It is always a good idea to have a strategy when you play blackjack. All winning systems are based on a basic strategy which consists of statistically speaking, there exists only one best action a player can take for each of the possible hands he can receive versus each possible upcard the dealer may have.
Tip #2 Learn about the house rules of each casino, the better the house rules, the more money you can expect to win in the long run. And yes, house rules do vary between casinos.
Tip #3 Learn the proper way to use your bankroll. There are statistically proven methods to keep control of your balance and the amount of bet you should place based on your total bankroll.
Tip #4Never drink alcohol when you are playing and always leave the game once you start to feel fatigued. You may start to make mistakes that you won't even notice.
Poker Tips
Tip #1 The best tip for poker playing is to read up on the game play, the variants of the game and ensure you know the rules of the game.
Tip #2 When you first start, it is a good idea to sit out and watch the other players prior to starting your game. Watch how they bet and how much they bet.
Tip #3 As you advance as a player, learn how to bluff. You must know the game well and bluff only when you feel secure that the other players will not call your bluff.
Tip #4 It is also a good idea to try to play against less skillfull opponents. Obviously, you will have a better chance at the game if you have more knowledge and experience.
Tip #5 Most important is what many of us have heard before, "Know when to hold 'em and when to fold "em". Mistakes are made quite often in poker when players want to stick it out with hands that have no value. That is a guaranteed loss. And stick with the no alcohol while playing rule.
Video Poker Tips
Tip #1 Just as with poker, you must know the game of video poker. There is a wide variant of video poker games, with each having a different set of winning card combinations. It is a good idea to pay attention to whether or not a machine uses one 52-deck of cards or more than one. The more cards there are, the less likely the player will win.
Tip #2 There is no such thing as a loose or tight video poker machine. They do not operate on reels like a slot machine, each card has an equal chance of showing up on any hand.
Tip #3 Always play the maximum number of credits allowed on progressive video poker, if you hit a royal flush, you will want that jackpot.
Tip #4 Until you are a master player, play at the lowest coin denomination amount possible. This will give you more cash to play on and learn as you go.
Tip #5 It can be very helpful to play a handheld video poker game (like you can get at any store with board games), this will also give you experience and a good knowledge of how the games will play.

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submitted by shomesrobery to 2021safeMalaysiancasi [link] [comments]

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LAS VEGAS STYLE CASINOS

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Emojino Casino 100 gratis spins and 1500€ free bonus code

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Emojino Casino Review

Emojino has been founded in 2020 and is completely focused on casino games. Currently, a collection of 12 game providers with a games count of 990+ different games are offered by Emojino. Dependent upon the country that you reside in the precise count of games may vary. To guarantee a high level of safety, Emojino is regulated by the Malta Gaming Authority. Beside English, Emojino gives the chance to change the website’s language to 7 more options, including Finnish and Danish. Continue reading the following Emojino review for further info on the casino.

GAMES AND SOFTWARE PROVIDER AT EMOJINO

Users of different skill levels should find something for their preferences because of the broad lobby of games. Elk Studios, Play’n GO or NetEnt are amongst the most popular game studios available at Emojino, but of course you can also test some of the best slots created by other outstanding names. Players have the option to find different slots like video slot games, classic slot games as well as 3D slot games. The collection of top slot machines at Emojino includes Pink Elephants 2 from Thunderkick, Mustang Gold from Pragmatic Play and Berryburst MAX from NetEnt. Progressive jackpot slots like NetEnt’s Divine Fortune Megaways are also offered at Emojino.
Customers at Emojino cannot only try out slot machines but also live roulette, live blackjack or live baccarat from Pragmatic Play, NetEnt and Evolution Gaming. However, that is not the only thing – The games collection also includes live versions of dragon tiger, european roulette, sic bo or poker. Customers who would like to play table games should also find games that suits their taste as Emojino offers table games developed by , for example european roulette, poker, american roulette, blackjack or sic bo. However, the casino offers even more – You also have the chance to test out keno or wheel games. Do, however, keep in mind that the accessibility of games can vary for your location.
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PAYMENTS AT EMOJINO CASINO

At Emojino, there are 15 payment methods customers have the possibility to make use of to make a deposit. The casino accepts well-known e-wallets like Skrill and EcoPayz as well as credit cards, for example MasterCard and Visa. Moreover, bank wire transfer deposits like Trustly are permitted just as prepaid payments, for instance Neosurf or Paysafecard. Still, it should be stated that dependent upon your location there might be varying deposit and withdrawal options available. Keep in mind: There might be deposit limitations per given payment method. To view the Emojino deposit limits, you can look at the cashier section or get in touch with the customer support.
In case you wish to pay out your winnings, you can utilize 11 payout options. Players have the option to utilize Trustly, Visa, Bank Wire Transfer or Skrill, to mention only a few of the provided payout options. When considering a withdrawal, note that there are withdrawal restrictions beginning at €40 and up to a maximum of €10.000 per transaction. At Emojino, there are no limitations regarding free payouts, so customers can initiate an unlimited volume of free withdrawals. Therefore, the casino will not bill any payout fees. After requesting a payout, it will be processed automatically by Emojino. It should be noted that Emojino also carries out withdrawals on the weekend.

EMOJINO REGISTRATION AND ACCOUNT VERIFICATION

The sign up process at Emojino is straightforward. First of all, enter your personal info into the registration form. When you entered all personal data to the Emojino registration form, a confirmation of your account is necessary. To this end, you should get detailed instructions on the validation procedure via SMS or email. Finalizing the approval allows you to start playing.
Undergoing an account verification is needed at Emojino in order to initiate transactions. To this end, submitting a scan of an official document (id card, driving license or passport) is needed. In addition, a confirmation of your abode, that can be completed by turning in a bill (bank statement, phone bill or electricity bill), is needed. It is no permitted to upload a supplier bill that is older than 180 days.
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CUSTOMER SERVICE AND SECURITY AT EMOJINO

If you have any questions, you can contact the Emojino customer support in different ways. For instance, the customer service can be contacted via email ([email protected]) or service phone line. Usually, you should receive an answer to your email within a short time period. Additionally, utilizing the web form on the casino site is another contact option. Besides, a Text Chat is available 24/7 on the casino site. To review the customer service response, we asked a few questions. The team always provided quick and helping responses. The casino also has , where you should find answers to common questions.
Every online casino has to fulfil high safety requirements, otherwise they lose their licenses. Emojino upholds the highest security standards by coding the site with SSL128. The according licensing commission, in this case Malta Gaming Authority, reviews the fairness constantly.
Emojino helps to facilitate responsible gaming by offering protection options. These measures provide you with the option to:
  • Set a turnover limit
  • Cap your losses
  • Restrict your sessions
Furthermore, if you have problem with gambling, you can reach out to the NGO Gamcare that Emojino refers to.

EMOJINO BONUS

The Emojino welcome offer can be claimed by all new players. This 100% bonus enlarges your initial deposit up to a maximum amount of €300. 100 Free Spins are also part of the package. Amounts of €20 and more are necessary. You can make use of payment methods like EcoPayz, Paysafecard or Neosurf for this purpose. A payment of €300 will unlock the highest bonus. Then you can avail of a total sum of €600 to place bets with. Adding a bonus code is not necessary.
The automatic credit of your bonus funds should be completed within a short time. If you decide not to utilize the bonus you can reject it afterwards. Your bonus funds are available for playing when your cash funds are spent. You are able to test out slots created by Playson, Play’n GO and NetEnt, as well as other famous game providers in the present portfolio, using your bonus funds. At Emojino, you are not allowed to claim more than one new customer promotion simultaneously.
You are asked to wager your bonus 40 times within 10 days before you have the possibility to initiate a cash out of any winnings. Additionally, wager all won amounts from your Free Spins 40 times. Requesting a payout before you completed the wagering criteria causes the expiration of your bonus. Do not forget to finish the conditions on time, otherwise you will lose the bonus and your winnings. Your deposit, of course, will stay.
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EMOJINO CASINO PROMOTIONS

From what we know, at present no bonus (e.g. a no deposit bonus or a highroller bonus) other than the welcome offer can be claimed at Emojino. At Emojino, participating in a loyalty program or availing of VIP player advantages is not an option. It could be case that registered players have the option to join slot tournaments soon, at present we do not have any info regarding that topic.

EMOJINO OPERATOR INFOS

Being launched in 2020, Emojino is a Blockchain Games N.V. casino brand. TrueFlip has also been launched by the company. To the best of our knowledge, it is not publicly listed. With the operator being committed to high security standards, Emojino bears the following license:
  • Malta Gaming Authority with the license number MGA/B2C/778/2020

OUR CONCLUSION

In sum, skilled customers and newbies can avail of a varied gaming atmosphere at Emojino. Offering 12 popular gaming providers, the casino games section is average. Additionally, with various payment options being accepted at Emojino, you should be able to find a payment that suits your needs. Moreover, when joining the casino as a customer, you may be able to claim generous offers. So, join Emojino now to convince yourself!
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what slot machines payout the best video

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Amaya slots are by far and away the worst slot machines for payouts with a 92% RTP average (more on that later). NetEnt make the most player friendly slot games averaging a 96.51% payout percentage. The majority of companies are within 1% of each other setting an online industry standard of about 95% for slot payouts. All slot machine software providers offer a range of payout percentages across their slots depending on what in game features are present and what betting options the player chooses. IGT are no different topping out at a return to player percentage of 97.35% on the Texas Tea slot but dipping as low as 92.53% on Siberian Storm Duel Play. Best Slot Sites for Payout – FAQs What slot machines have the best payouts? Good Girl Bad Girl (Betsoft), Immortal Romance (Microgaming), Pay Dirt (RTG), and Caesar’s Empire (RTG) are some of the games with the best payout percentages. The best paying slot machines take you from hero to zero even with a small bet. Finding which slot machines pay the best involves looking at RTP, bonus features, paylines and the minimum bet amounts amongst other things. To get the highest payout, you must play slots with the best odds of winning. Instead of wasting your time trying to figure Even though it isn’t one of the highest payout slot machines, Cleopatra is the most popular slot machine. Its RTP is just 88.98%, unlike the best paying slot machine with an RTP of 96.60% — Wheel of Fortune. We recommend you choose Cleopatra if you’re inexperienced and Wheel of Fortune as the highlight of your night. Below we have listed the best-paying casino slots machines for you. 1. Mega Joker – 99% RTP Slot machines from NetEnt, a renowned software provider are some of the most popular slot titles you will find today. 2. Jackpot 6000 Slot – RTP 98.90%. Having launched literally hundreds of great playing slot machines over the years, it will not surprise you to learn that the second top paying online slot by virtue of its RTP is another NetEnt designed slot, that being their Jackpot 6000 slot machine. Ugga Bugga Slot - 99.07% RTP We’re starting off the list with the best payout slot machine, which has an RTP of 99.07% - Ugga Bugga Slot. Generally, slot machines pay out somewhere between 74% and 99% What slot machines have the highest payout percentage? The Ugga Bugga slot machine game has the highest payout percentage, at 99.07%. Best Payout Slot Casinos # 1. $3000 Bonus. 97% Payout. Rating: 5/5. 97% Payout. Play Now. Irish Luck Casino. $3000 Bonus 97% Payout-Rating: 5/5 # 2. $3,500 Bonus. 98% Payout. Rating: 4.9/5 . 98% Payout. Play Now. Prism Casino. $3,500 98% Payout-Rating: 4.9/5 # 3. $3000 Bonus. 99% Payout. Rating: 4.8/5. 98% Payout. Play Now. Old Havana Casino. $3000 Bonus 99% Payout-Rating: 4.8/5 # 4. $3,000

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